July 9, 2008

I got promoted recently.

The question is, what does it mean to be a manager?

I believe I got what I wanted but my schema dictates that managers get their position by sweating blood for an extended period of time. I don’t think I did anything close to that. All I did was take a risk.

For the record, that risk was sweet indulgence.

I can’t say that I didn’t earn the title. What I’m working on is how to prove my worth.

Since I took Seth Godin’s advice on taking the risk, I figure I should go all out with him. He’s proven his worth. I’m glad he helps others prove themselves by sharing his thoughts. I guess I can call him my unsolicited consultant.

So to answer my question, a manager is someone who takes risks and proves his worth.

I hope I can live up to that standard which I have now officially set.

I feel enlightened. Emboldened even.

“The most successful people are those who are good at Plan B.”

– James Yorke, chaos theory thinker.


Seth is in my head

July 3, 2008

Seth Godin has changed the way I think.

Sometimes, the way I think is too different.

Too different that it hurts.

Stuff other people take for granted, I loathe.

I guess it helps to remember that Rome wasn’t built in a day.

I must’ve heard that line a thousand times, but it still rings true.

Lofty ideas fail

July 2, 2008

Life is harsh. Lofty ideas fail.

Experienced people are like turtles.

If all the idealists stick together, we’d rule the world.

Lofty ideas are possible, if given the chance.

It’s too bad majority of people give up too soon. A little tweak, here and there, can make all the difference.

Science trumps experience, a million to one.

But nothing beats luck. Randomness ala Taleb.

“Just do it.”

Responsible Gaming

June 11, 2008

I just read an article in a broadsheet about responsible gaming. You might be tempted to think that it was about gambling but it wasn’t. It’s about video gaming.

One statement mentioned that students are performing badly in school because of excessive gaming. What ever happened to work before play? Well, I have to admit that school really is boring. I’d rather sleep through the class than stay awake and listen. I guess we can’t blame students for staying up late to indulge in their favorite video game because it is way better than studying.

Isn’t that an irony? Maybe it is. Or, maybe it’s just that the gaming industry is much much much better at marketing compared to educational institutions.

Think about that for a second…

The gaming industry was built by people. They developed it. Remember that there were people who sweat blood and tears to make the industry flourish. At some point the education industry went through that too. The question is, are they still doing that right now given that new competitors have emerged? Yes, anything taking up a student’s time should be considered a competitor.

Admit it. People need fun and excitement in their lives. Where these two things is derived from is negotiable. Through the years, video games have grabbed an insane market share of these two things.

To argue that education doesn’t derive fun and excitement is to say that the Greeks didn’t exist. Remember those times? Knowledge was the cornerstone of everyday life. People stopped to listen to lecturers teach at the town square or whatever you may call it. Those lecturers were thus the marketing geniuses of that time in human history.

Maybe I’m generalizing too much but you have to agree that I have a point.

Educators have to get their act together. Once the system realizes that learning can be derived outside the classroom setting then maybe things would change for the better.

Yes, there are exceptional students. Students who study for the sake of learning. If only all students can be like them Not everyone is like that! You can’t change what you can’t control. Move on! Do anything and everything to captivate each and every student. Stop ranting. Stop sitting pretty together making regulations about gaming. Do something about yourself!

If you think about it, gaming is addicting because it allows you to do things beyond your ability. That is such an exhilarating feeling. Zapping monsters, single-handedly gunning down 50 thugs, nuking an enemy base… The possibilities are endless.

Don’t get me wrong though. There are also non-violent things in gaming that are addicting. Stuff like empire-building that my brother loves so much.

Before I get misinterpreted, let me say one thing. I love learning, period.

Now, I propose a toast to the gaming industry. You guys are good. Too good.

I preach, you listen

June 5, 2008

In most companies, people do not genuinely value customer experience. They simply set up a lame excuse of a marketing department. Frankly, as a customer myself, I’m getting tired of their antics. I mean, who gives a crap about the adventures of a brownie bar?

“If my TV ad impresses people, then my sales will go up!”

That’s cliché. It’s boring, but why do companies continue to do it?

Well for starters, it’s easy. It requires low emotional involvement on the part of the marketer with the customer. Most importantly, it’s an effective medium to use if you want to preach your idea. You pay a couple of million bucks, the TV station plays your message, and you feel good about yourself. Great.

But what about your customer?


She has feelings too.


Maybe it’s time you listen to her.

June 3, 2008

This web app is waaaaay better than It’s so easy to use. The interface is so simple and is not cluttered. should have bought munchpunch‘s technology rather than create their mess of a site. This just goes to show how big projects of big companies do not always offer the superior edge. As a customer, I prefer munchpunch because it solves my problem of finding nearby restaurants. The reviews of other people are just an added bonus.

If I were a restaurateur, I would participate in munchpunch more than is more like a knock-off of with commercial interests. Munchpunch offers a very clear message: Food within your neighborhood. What better way to reach my potential customers?

Check them out to see what I mean.

Just Be

May 22, 2008

How does a company grab the attention of people?

Does it do something controversial? Maybe.

Does it make a good product? Definitely.

Does it pretend to be something it isn’t? Good luck on that.

Attention is a currency. If you can secure it, you win. The problem is people don’t care anymore. They’re tired of senselessness. They don’t think your award-winning sales pitch is worth their time.

What do you do?

Do to others what you would have them do to you.

That’s probably the best advice anyone could ever get and its centuries old. 

Why reinvent the wheel? People want what they want. It’s our job to give it to them. Otherwise, we should just go away and hide until the world is ready for what we think is hot. In most cases, that never happens.

Don’t force your thoughts on others and the money will come raking in.